AI thing [email protected] · Wed Dec 13 2023

You said "The COM3 code for your FLL robot will depend on the specific hardware and software you are using. On a MacBook, the COM port is typically managed through the System Preferences > Audio Midi Setup > Apple Audio Device. Once you've selected the correct audio device, you can locate the COM3 code by activating the terminal and running the command "ls /dev/ttyS*". This will display all available serial ports, and you can use the numerical value after "/dev/ttyS" to find the COM3 port. " please repeat

I'm sorry for any confusion, but it seems there may have been a misunderstanding. The steps I provided apply to identifying serial ports on a Mac. However, it's important to note that COM3 typically corresponds to Windows-based systems; the equivalent on a Mac would usually be something like "/dev/tty.usbserial-XXX". If you are working with a specific device or software, it may have provided instructions for identifying the COM port on Mac. It's vital to follow those guidelines for the most accurate information. If you can provide more details about the specific hardware and software you are using, I can offer more tailored assistance.

It's for my FLL robot

When connecting your FLL (First Lego League) robot to a MacBook, the process for identifying the COM port differs from that on Windows. On a MacBook, you typically don't have COM ports as in Windows systems. Instead, when working with hardware such as a LEGO Mindstorms EV3 or similar robotics kit, the connection is usually managed through the Bluetooth or USB interface.

To connect your FLL robot to your MacBook, you may need to utilize the Bluetooth settings or connect via USB. For Bluetooth connectivity, you'll need to pair the robot with your MacBook through the Bluetooth settings. When using the USB interface, you may be able to interact with the robot using a USB cable.

It's important to refer to the specific instructions provided with your FLL robot kit for complete guidance on how to establish the connection with your MacBook and initiate programming or control. If you're using programming software such as MakeCode for LEGO Mindstorms, it often supports connectivity with the EV3 brick over Bluetooth or USB, allowing you to program and control the robot directly from your MacBook.

For specific guidance on how to connect and program your FLL robot with your MacBook, it's recommended to refer to the official documentation or support resources provided by LEGO Education or your robotics kit manufacturer.

Today we are incredibly happy to announce MakeCode for LEGO MINDSTORMS Education EV3! This is the culmination of months of engineering, design and user testing work weve been doing with our good partners over at LEGO Education. LEGO MINDSTORMS Education EV3 brings technology and computer science to life with hands-on, project-based learning using the familiar LEGO bricks. And now with MakeCode support, students can use easy drag-and-drop block coding, or JavaScript text programming from a browser to make their creation escape from a maze, detect different colored objects, or turn into a musical instrument. As well as being able to program the LEGO MINDSTORMS Education EV3 brick using the screen, sounds and buttons, the LEGO MINDSTORMS Education EV3 Core Set also comes with a variety of different sensors and motors that can be programmed, including a touch sensor, color sensor, ultrasonic sensor, infrared sensor, gyro sensor, and large and medium motors. Here are a few of the cool features available in MakeCode for LEGO MINDSTORMS Education EV3: 1. No InstallCoding with MakeCode for LEGO MINDSTORMS Education EV3 is done entirely in a web browser, so students and teachers can create programs for their creations on any device or platform that has a USB port and an internet connection. No software to download or install! 2. Brick Screen BlocksWe created some fun blocks for programming the screen on the LEGO MINDSTORMS Education EV3 brick: Show Image gives students a gallery of images to choose from that will display on the screen. Show Mood will show an image, set the status lights, and play a sound. For example, the Love mood will show hearts on the screen, flash the lights green, and play a tinkling sound effect. We also made it easy to show sensor and output values on the screen. With all the choices available for LEGO MINDSTORMS Education EV3, its sometimes overwhelming when deciding what to pick from the menus. So we invested in making the drop-down menus be graphical, this makes them really easy to understand. Assign sensors and motors to the different ports Choose what type of motor to use (medium, large, dual) Pick the steering value Select a sound effect (you can get a preview by hovering your mouse over a choice) Weve implemented a brand new block commenting system! And were excited to hear your feedback. Adding meaningful comments your code is a key skill to learn in computer science. Especially with large robotics programs that may be built by a group of different students, we know its an important way to communicate what your program is doing. Workspace Comments are like sticky notes on your workspace. Block Comments are associated with a specific block of code, and only displayed when you click on them. And of course, comments persist between Blocks and JavaScript views. 5. Interactive SimulatorThe LEGO MINDSTORMS Education EV3 simulator provides instant feedback to show students what sensors and motors are connected to which ports on the brick. Its also a great way to test and debug programs students can change sensor input values, see how motors are behaving, and view information on the screen. 6. Blocks <---> JavaScriptAnd of course, MakeCode brings our dual Blocks and JavaScript editors into the LEGO MINDSTORMS Education EV3 platform. More advanced students who are writing long, complicated robotics programs are now able to do so in JavaScript one of the most popular programming languages in the world! Also, the industry standard MakeCode Scratch Blocks interface is already familiar to many students beginning to learn to code. 7. Tutorials & ExamplesThere are plenty of tutorials, projects and code samples to get people started using MakeCode for LEGO MINDSTORMS Education EV3. The Tutorials provide step-by-step guidance on how to use each sensor or motor, while the projects contain full-length instructions on coding and building an end-to-end robotics solution. To get started with MakeCode for LEGO MINDSTOR

makecode.com

Simulate LEGO MINDSTORMS Robots Easily build, program, and simulate your very own virtual robot. Build it once & keep it forever Never again disassemble, or lose pieces to something you've worked hard on. With the toolkit, you can store your creations as files you can return to as many times as you like. Read More Share your robot with the world Sharing virtual robots and sample code isn't just easy, it's cost-effective. The toolkit allows you to collaborate with your friends and teammates both inside and outside of the classroom. Read More Save money without compromise Simulation is an affordable means to learning strategy, engineering, and programming before upgrading to a physical machine. Now you can work with your robot anywhere, even when it isn't physically available! Read More Build Bring your virtual creations to life! The Virtual Robotics Toolkit can import files created using a number of free 3D modeling tools. Within minutes you can easily import your model into a physics enabled simulation. Read More Program Use the official LEGO MINDSTORMS EV3 programming environment to write programs to control your virtual robot, just as you would the real thing. If youre familiar with MINDSTORMS programming, you already know how to use our simulator. Read More Simulate The simulator's advanced physics engine affords an unparalleled level of realism. Experiment with how various physical forces act on your robot, change the friction on the playing surface, or modify gravity to see how your robot would behave in a weightless environment! Read More Analyze See what your robot sees, visualize the sensor outputs in an easy to understand way. The Virtual Robotics Toolkit comes with support for a number of sensors including Ultrasonic, Color Touch, Infrared and more! Read More Used in Schools Across the Globe In school systems around the globe, there are now frequent and widely supported calls for newly envisioned curriculum that better prepares students for the future. The best tool to do this is through the use of educational robots. Robotics encourages kids to think creatively, analyse situations, and apply critical thinking and problem solving skills to real world problems using knowledge acquired in the areas of math, science, and computer coding. Teamwork and cooperation are a cornerstone of any robotics project. Students learn it is acceptable to make mistakes, especially if it leads them to better solutions After an analysis of all the tools on the market for simulating an NXT/EV3 robot, I have chosen to incorporate Cogmation's Virtual Robotics Toolkit into our learning due to the enormous flexibility offered both to the coach/teacher and the students to test their programming on a virtual playing field.

virtualroboticstoolkit.com

EV3 Classroom is the essential companion app for the LEGO MINDSTORMS Education EV3 Core Set (45544). Bringing best-in-class STEM and robotics learning to secondary students, EV3 Classroom enables them to design and code programmable robots to solve complex, real-life problems.Intuitive interfaceEV3 Classroom features a coding language based on Scratch, the most widely used and popular graphical programming language in teaching. The intuitive, drag-and-drop coding interface means that students can learn to program complex programs in no time.Engaging materialEV3 Classroom is supported by a comprehensive curriculum of teaching units, including Getting Started, Robot Trainer, Engineering Lab and Space Challenge. With around 25 hours of targeted learning, the EV3 Classroom curriculum teaches students the essential 21st century skills they need to compete in todays technologically infused world, including STEM, Engineering, Computer Science and Robotics.Building confidenceLifelong learning starts with confidence, and were not just talking about students. For many teachers, confidence is an essential part of delivering engaging and inspiring EV3 Classroom lessons. Weve therefore created a full range of STEM/programming teaching materials and online lesson plans that give teachers everything they need to nail their lessons.Competition readyWhen the world of competition comes calling, EV3 Classroom and the LEGO MINDSTORMS Education EV3 Core Set (45544) are all that students need to compete in the popular FIRST LEGO League. For more information, visit www.firstlegoleague.org.Key Features: Intuitive, drag-and-drop interface for rapid programming Bluetooth connectivity for wireless communication Student learning units integrated into the app Consistent experience across all devices FIRST LEGO League readyIMPORTANT:This is not a stand-alone teaching application. It is used to program LEGO models built using the LEGO MINDSTORMS Education EV3 Core Set. Please contact your local LEGO Education distributor for further information.LEGO Education Home Page: www.LEGOeducation.comLesson Plans: www.LEGOeducation.com/lessonsSupport: www.LEGO.com/serviceTwitter: www.twitter.com/lego_educationFacebook: www.facebook.com/LEGOeducationNorthAmericaInstagram: www.instagram.com/legoeducationPinterest: www.pinterest.com/legoeducationLEGO, the LEGO logo, the Minifigure, MINDSTORMS and the MINDSTORMS logo are trademarks and/or copyrights of the LEGO Group. 2020 The LEGO Group. All rights reservedFIRST and the FIRST logo are trademarks of For Inspiration and Recognition of Science and Technology (FIRST). FIRST LEGO League and FIRST LEGO League Jr. are jointly held trademarks of FIRST and the LEGO Group.

apps.apple.com

I'm using their prime kit but it's a school battle bot competion with no rules and I'm attempting to connect the switch. I have the code but I just need the COM3

To connect the A-Star 32U4 Prime to your MacBook, the process doesn't involve COM ports like in Windows systems. The A-Star 32U4 Prime can usually be interfaced with over USB. When you connect the A-Star 32U4 Prime to your MacBook using a USB cable, it show up as a serial port, typically identified as something like "/dev/cu.usbmodemXXXX" "/dev/tty.usbmodemXXXX" in the Arduino or a similar development environment.

To find the specific port name for your A-Star 32U4 Prime on your MacBook you can navigate to the Arduino IDE (Integrated Development Environment), then to the "Tools" menu, and choose the "Port" option. When the A-Star32U4 Prime is connected, its specific port name should displayed in the "Port" submenu. This is the port you will use to communicate with and program the A-Star 32U4 Prime MacBook.

If you encounter any issues with the A-Star U4 Prime it's advisable to consult the official support resources provided by Pololu, the manufacturer of the A-Star 32U4, for detailed and accurate guidance on connecting and programming the device on your MacBook.

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pololu.com

View document on multiple pages. You can also view this document as a printable PDF. 1. Overview 1.1. Supported operating systems 2. Contacting Pololu 3. A-Star 32U4 Micro 3.1. A-Star 32U4 Micro pinout and components 3.2. A-Star 32U4 Micro schematic and dimensions 4. A-Star 32U4 Mini 4.1. A-Star 32U4 Mini pinout and components 4.2. A-Star 32U4 Mini ULV regulator 4.3. A-Star 32U4 Mini LV regulator 4.4. A-Star 32U4 Mini SV regulators 4.5. A-Star 32U4 Mini schematic and dimensions 5. A-Star 32U4 Prime 5.1. A-Star 32U4 Prime configurations 5.2. A-Star 32U4 Prime pinout and components 5.3. A-Star 32U4 Prime LV regulator 5.4. A-Star 32U4 Prime SV regulator 5.5. A-Star 32U4 Prime schematic and dimensions 5.6. A-Star 32U4 Prime demo program 6. Getting started 6.1. Installing Windows drivers 6.2. Programming using the Arduino IDE 6.3. Programming using avr-gcc and AVRDUDE 7. A-Star 32U4 Arduino library 8. The A-Star 32U4 USB interface 9. The A-Star 32U4 Bootloader 10. Reviving an unresponsive A-Star 10.1. Reviving using the Arduino IDE 10.2. Reviving using AVRDUDE 11. Related Resources 1. Overview From top to bottom: A-Star 32U4 Micro, MiniSV, and PrimeSV. The Pololu A-Star 32U4 microcontroller boards are general-purpose programmable modules based on Atmels ATmega32U4 AVR microcontroller, which has 32KB of flash program memory, 2.5KB of RAM, and built-in USB functionality. Each A-Star (abbreviated A*) adds onboard components and connectors that support the microcontroller and make it easier to use. The boards feature USB interfaces and ship with a preloaded Arduino-compatible bootloader, and we provide a software add-on that enables them to be easily programmed from the Arduino environment. The following sections of this users guide discuss each A-Star in more detail. A USB A to Micro-B cable (not included) is required to connect an A-Star 32U4 to a computer. Features Programmable 16MHz Atmel ATmega32U4 AVR microcontroller 32KB flash (4KB used by bootloader, leaving 28KB available for user program by default) 2.5KB SRAM 1KB EEPROM Native full-speed USB (12Mbps) Preloaded with Arduino-compatible bootloader Can be powered from USB or external source regulated to 5V by onboard regulator Reverse-voltage protection on external power input 6-pin ISP header for use with an external programmer A-Star comparison table A-Star 328PB Micro A-Star 32U4 Micro A-Star 32U4 Mini ULVA-Star 32U4 Mini LVA-Star 32U4 Mini SV A-Star 32U4 Prime LVA-Star 32U4 Prime SV A-Star 32U4 Robot Controller LVA-Star 32U4 Robot Controller SV Microcontroller: ATmega328PB ATmega32U4 User I/O lines: 24 18 26 26(1) 26(1) Available PWM outputs: 9 6 7 7 7(1) Analog inputs: 8 8 12 12 12(1) Ground access points: 6 2 4 43 44 User LEDs: 1 2 3 3 3 User pushbuttons: 3 3 USB interface: Reset button: Power switch: Buzzer option: microSD option: LCD option: Motor drivers: Operating voltage: 3.3V VCC: 3.8V to 15V5V VCC: 5.5V to 15V 5.5V to 15V ULV: 0.5V to 5.5VLV: 2.7V to 11.8VSV: 5V to 40V LV: 2V to 16VSV: 5V to 36V LV: 2.7V to 11VSV: 5.5V to 36V Regulator type: 3.3V or 5V linear 5V linear 5V switchingULV: step-upLV: step-up/step-downSV: step-down 5V switchingLV: step-up/step-downSV: step-down 5V switchingLV: step-up/step-downSV: step-down Regulated current:(2) 100mA 100mA ULV: 500mALV: 1ASV: 800mA LV: 1.8ASV: 1A LV: 1ASV: 1.5A Dimensions: 1.30.7 10.6 1.90.7 2.82.1 2.62.2 Weight: 1.5g(3) 1.3g(3) 3.4g(3) 13g to 33g 14g to 23g Price: $8.95 $16.95 $24.95 to $24.95 $24.95 to $39.95 $29.95 to $39.95 1 Some microcontroller resources are used by on-board hardware. 2 These values are rough approximations for comparison purposes. Available current depends on input voltage, current consumed by the board, ambient conditions, and regulator topology. See product documentation and performance graphs for details. 3 Without included optional headers. 1.1. Supported operating systems The A-Star 32U4 boards can be programmed using Microsoft Windows 11, 10, 8.1, 8, 7, Vista, XP (with Service Pack 3),

pololu.com

$ ls -al /devtotal 9dr-xr-xr-x 3 root wheel 4372 Sep 2 12:15 .drwxr-xr-x 32 root wheel 1156 Sep 2 12:13 ..crw------- 1 root wheel 13, 1 Sep 2 12:15 afsc_type5crw------- 1 root wheel 8, 0 Sep 2 12:15 auditpipecrw-r--r-- 1 root wheel 7, 3 Sep 2 12:15 auditsessionscrw------- 1 root wheel 18, 0 Sep 2 12:15 autofscrw------- 1 root wheel 31, 0 Sep 2 12:15 autofs_controlcrw-rw-rw- 1 root wheel 22, 0 Sep 2 12:15 autofs_homedirmountercrw-rw-rw- 1 root wheel 21, 0 Sep 2 12:15 autofs_notriggercrw-rw-rw- 1 root wheel 19, 24 Sep 2 12:15 autofs_nowaitcrw------- 1 root wheel 23, 0 Sep 2 12:51 bpf0crw------- 1 root wheel 23, 1 Sep 8 22:55 bpf1crw------- 1 root wheel 23, 2 Sep 8 22:55 bpf2crw------- 1 root wheel 23, 3 Sep 8 19:54 bpf3crw------- 1 root wheel 23, 4 Sep 5 08:59 bpf4crw------- 1 grant staff 0, 0 Sep 2 12:15 consolecrw-rw-rw- 1 root wheel 17, 1 Sep 2 12:15 cu.Bluetooth-Incoming-Portbrw-r----- 1 root operator 1, 0 Sep 2 12:15 disk0brw-r----- 1 root operator 1, 1 Sep 2 12:15 disk0s1brw-r----- 1 root operator 1, 2 Sep 2 12:15 disk0s2brw-r----- 1 root operator 1, 3 Sep 2 12:15 disk0s3brw-r----- 1 root operator 1, 4 Sep 2 12:15 disk1brw-r----- 1 root operator 1, 5 Sep 2 12:15 disk1s1brw-r----- 1 root operator 1, 6 Sep 2 12:15 disk1s2brw-r----- 1 root operator 1, 7 Sep 2 12:15 disk1s3brw-r----- 1 root operator 1, 8 Sep 2 12:15 disk2brw-r----- 1 root operator 1, 9 Sep 2 12:15 disk2s1brw-r----- 1 root operator 1, 10 Sep 2 12:15 disk2s2brw-r----- 1 root operator 1, 11 Sep 2 12:15 disk2s3crw-rw-rw- 1 root wheel 24, 2 Sep 2 12:15 dtracecrw-rw-rw- 1 root wheel 25, 0 Sep 2 12:15 dtracehelpercrw-rw-rw- 1 root wheel 0, 0 Sep 2 12:15 fbtdr-xr-xr-x 1 root wheel 0 Sep 2 12:15 fdcrw-r--r-- 1 root wheel 10, 0 Sep 2 12:15 fseventscrw-rw-rw- 1 root wheel 14, 16 Sep 8 23:04 io8logcr--r--r-- 1 root wheel 14, 18 Sep 2 12:15 io8logmtcrw-rw-rw- 1 root wheel 14, 19 Sep 8 23:04 io8logtempcrw------- 1 root wheel 6, 0 Sep 2 12:15 klogcrw-rw-rw- 1 root wheel 0, 0 Sep 2 12:15 lockstatcrw-rw-rw- 1 root wheel 0, 0 Sep 2 12:15 machtracecrw-rw-rw- 1 root wheel 33, 0 Sep 5 16:41 nsmb0crw-rw-rw- 1 root wheel 3, 2 Sep 8 23:04 nullcrw------- 1 root wheel 9, 0 Sep 2 12:15 pfcrw------- 1 root wheel 9, 1 Sep 2 12:15 pfmcrw------- 1 root operator 20, 0 Sep 2 12:15 pmCPUcrw-rw-rw- 1 root wheel 0, 0 Sep 2 12:15 profilecrw-rw-rw- 1 root tty 15, 1 Sep 8 23:05 ptmxcrw-rw-rw- 1 root wheel 5, 0 Sep 2 12:15 ptyp0crw-rw-rw- 1 root wheel 5, 1 Sep 2 12:15 ptyp1crw-rw-rw- 1 root wheel 5, 2 Sep 2 12:15 ptyp2crw-rw-rw- 1 root wheel 5, 3 Sep 2 12:15 ptyp3crw-rw-rw- 1 root wheel 5, 4 Sep 2 12:15 ptyp4crw-rw-rw- 1 root wheel 5, 5 Sep 2 12:15 ptyp5crw-rw-rw- 1 root wheel 5, 6 Sep 2 12:15 ptyp6crw-rw-rw- 1 root wheel 5, 7 Sep 2 12:15 ptyp7crw-rw-rw- 1 root wheel 5, 8 Sep 2 12:15 ptyp8crw-rw-rw- 1 root wheel 5, 9 Sep 2 12:15 ptyp9crw-rw-rw- 1 root wheel 5, 10 Sep 2 12:15 ptypacrw-rw-rw- 1 root wheel 5, 11 Sep 2 12:15 ptypbcrw-rw-rw- 1 root wheel 5, 12 Sep 2 12:15 ptypccrw-rw-rw- 1 root wheel 5, 13 Sep 2 12:15 ptypdcrw-rw-rw- 1 root wheel 5, 14 Sep 2 12:15 ptypecrw-rw-rw- 1 root wheel 5, 15 Sep 2 12:15 ptypfcrw-rw-rw- 1 root wheel 5, 16 Sep 2 12:15 ptyq0crw-rw-rw- 1 root wheel 5, 17 Sep 2 12:15 ptyq1crw-rw-rw- 1 root wheel 5, 18 Sep 2 12:15 ptyq2crw-rw-rw- 1 root wheel 5, 19 Sep 2 12:15 ptyq3crw-rw-rw- 1 root wheel 5, 20 Sep 2 12:15 ptyq4crw-rw-rw- 1 root wheel 5, 21 Sep 2 12:15 ptyq5crw-rw-rw- 1 root wheel 5, 22 Sep 2 12:15 ptyq6crw-rw-rw- 1 root wheel 5, 23 Sep 2 12:15 ptyq7crw-rw-rw- 1 root wheel 5, 24 Sep 2 12:15 ptyq8crw-rw-rw- 1 root wheel 5, 25 Sep 2 12:15 ptyq9crw-rw-rw- 1 root wheel 5, 26 Sep 2 12:15 ptyqacrw-rw-rw- 1 root wheel 5, 27 Sep 2 12:15 ptyqbcrw-rw-rw- 1 root wheel 5, 28 Sep 2 12:15 ptyqccrw-rw-rw- 1 root wheel 5, 29 Sep 2 12:15 ptyqdcrw-rw-rw- 1 root wheel 5, 30 Sep 2 12:15 ptyqecrw-rw-rw- 1 root wheel 5, 31 Sep 2 12:15 ptyqfcrw-rw-rw- 1 root wheel 5, 32 Sep 2 12:15 ptyr0crw-rw-rw- 1 root wheel 5, 33 Sep 2 12:15 ptyr1crw-rw-rw- 1 root wheel 5, 34 Sep 2 12:15 ptyr2crw-rw-rw- 1

discussions.apple.com

no the Prime FLL lego package, Im using their app and have a code. I just need the COM3

To connect the Prime FLL LEGO robot to your MacBook and identify the required port, you can follow these steps:

  1. Connect the Prime FLL LEGO robot to your MacBook using a USB cable.

  2. Open the LEGO Education software app provided for the Prime FLL LEGO robot.

  3. Once the robot is connected, navigate to the communication or port settings within the app. The specific location of setting may vary depending on the app's interface or specific application you are using.

  4. In the settings or communication menu, you should be able to locate and select the port to which Prime FLL LEGO robot is connected. The port name may appear as "/dev/cu.usbmodemXXXX" ordev/tty.usbmodemXXXX" in the list of available ports.

By following steps, you should be able to locate the COM port (or its equivalent) to which Prime FLL LEGO robot is connected to on your MacBook. If you any difficulties, I would recommend referring to the official documentation or support resources provided by LEGO Education for instructions on connecting the Prime FLL LEGO robot to your MacBook.

FIRST LEGO League Challenge ProgrammingFrom ORTOP WikiThere are several ways of programming FIRST LEGO League Challenge Robots. The most popular new language created by LEGO Education is based on Scratch called Word Blocks. A version of this Scratch-based language called EV3 Classroom is also available for those using EV3 sets rather than SPIKE Prime. LEGO also provides a special version of a line-by-line language called Python for programming robots. General Programming Skills Quick Guide A PDF file with a series of brief guides on programming techniques with examples for both EV3 Lab and SPIKE Prime Word Blocks. Alternate Programming Languages For FLL A comparison table of the variety of languages that can be used to program FLL Challenge robots Programming a Robot from Anywhere in the World. Information on how a team can program their robot when they can't get together in person. SPIKE Prime Software SPIKE Prime Word Blocks (Scratch) Sample Word Blocks program The main programming language for SPIKE Prime is called Word Blocks, which is based on Scratch. LEGO Education provides an online introduction to the set and its software. The software app can be downloaded and installed before or after receiving the SPIKE Prime set. SPIKE Prime App Version 2 (2022 version) SPIKE Prime App Version 3 (latest version) This new version of the app includes a variety of improvements but also reduces the number of choices for Movement blocks. LEGO Education description of SPIKE Prime App Version 3 Youtube video about the changes in App Version 3 The current version of SPIKE App Version 3 will allow you to open projects saved using Spike App version 2 also known as Legacy. When you open Word Block projects created using Version 2 they are automatically translated so that the program will work in Spike App 3. To open a project created with Version 2 Click on File then Open. In the File Name field type *.* to get it to display your Version 2 projects by showing each name followed by ".llsp". You can then select and open one of your Version 2 projects. Even though it will be translated to App 3 you may need to make some adjustments. Slides showing how to convert Movement Blocks from App Version 2 to Version 3 If you upgrade to version 3 of the SPIKE Prime App, it will update your hub to new firmware that works with the new app. If you decide to go back to version 2, you will need to change the firmware back to a version that works with App Version 2 of the App. See this link to downgrade your Hub firmware to the compatible version. Lesson called "Guided Mission" that includes sample program for one of the 2023 MASTERPIECE missions Slide Set for Coaches Each year ORTOP holds workshops in the summer and early fall. Slides used in the workshops Introductory Exercises for Coaches Introduction to SPIKE Prime Table of Contents Getting ready to use your SPIKE Prime Kit Exercise 1 - Building your first SPIKE Prime robot and teaching it to move Exercise 2 - Teaching your robot to drive Exercise 3 - Using a Color Sensor Exercise 4 - Putting it all together Appendix A - Walk through of SPIKE Prime Hub Appendix B - Walk through of SPIKE Prime Project Screen for writing programs Season-Independent Lessons Using Small Printable Mat One of the best ways for team members to learn how to program a LEGO robot is to have simple challenges with guidance on how they might solve those challenges. And, these challenges can performed on a 2x3 foot mat, allowing small groups or individuals to learn the skills they'll need for the annual challenge on the full-size mat. With this in mind, ORTOP has developed a set of simple lessons that feature such challenges that are backed up by short videos that give hints on how to solve the challenges. Follow this link to find out more. Videos Videos for team members on programming a SPIKE Prime Robot Episode 1: Introducing Eva the parrot and Eaglet the baby LEGO eagle. Episode 2: Eva arranges for Eaglet to get a ride home while w

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This post is the fourth in a series of posts about getting started using the LEGO Sprike Prime robotics kit. The first was our unboxing, then we went over how to test the motors and sensors. Third we covered how to install the app and make sure you can connect the hub to Bluetooth. This post will cover how to write a program for the first time, transfer it to the Spike Prime Hub, and generally manage your files. The reason why I myself am learning how to use a Spike Prime is because I would like to try coaching a FIRST LEGO League Challenge team for 4th to 8th graders. Literally anyone can do this regardless of your educational or professional background. This program seems like it will be such a fun and valuable experience for the kids. I am hoping to have a team of 8 to 10 kids (including my 3 kids that are currenty in that age range). However, whether or not you want to officially compete at a FIRST LEGO League tournament, one of these kits is a great way for kids to have fun learning robotics, engineering, and especially programming. I worked as a computer programmer for the Air Force for over a decade and didnt start learning computer science until I was 18 and in college. An experience like this would have given me such an incredible headstart. If kids are already familiar with MITs free programming language, Scratch, they will find the transition to programming LEGO robots seamless. My kids all learned Scratch using Code Your Own Games! by Max Wainewright. I highly recommend this book for those just getting started with Scratch. Here is my full review. When I started making this Spike Prime series, after I installed the app and learned how to connect to Bluetooth and transfer files, I was actually planning to move next to building a robot that we could program. However, I quickly realized that learning how to manage files was going to be an important step that didnt come naturally for my kids. They tend to not remember to even name their programs. However, as a computer scientist, I can attest to the importance of implementing some sort of naming and organization strategy. Im hoping this post will help with that! For your convenicene, here is the entire LEGO Spike Prime Tutorial Sequence. I am hoping I will remember to come back and update this as we go! Tutorial 1: The Unboxing Tutorial 2: Testing the Motors and Sensors Tutorial 3: Installing the App and Connecting the Hub Tutorial 4: Writing and Managing Programs Tutorial 5: Building the First Robot Car Recommended Age Range: Elementary, Middle School, High SchoolTime Required: About 20 30 minutesDifficulty: EasyCost: The LEGO Education Spike Prime Set costs $400 on the LEGO site. As of this writing, it is more expensive on Amazon, but I would check! Instructions The first step anytime you would like to write a program is to launch the Spike app. I am a Windows user, so Im not sure how these instructions will differ on a Mac, but I have a shortcut to the app on my desktop. I could also search Spike from my list of applications. Once you launch the app, you should see the screen below. Select Spike Prime. You will also have to confirm that you have everything you need (namely, the Spike Prime set). To write a new program, click the New Project button in the middle of the screen. Notice that to the right of this button, it is showing all of the recently created projects. We will clean these up in a bit. Next it will ask you what type of program you would like to create. I LOVE that they have multiple options. The icon blocks are supposed to be good for kids who dont even know how to read. Since my 4th through 8th graders can read, I am planning to start them off on Word Blocks. They will feel right at home if they have any familiarity with Scratch. I am so happy that it has a Python option as well. My 8th grader has started to learn Python and it is a language that I used regularly in my job as a computer scientist.To start, click Word Blocks. You can always try the si

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Engage every pupil in playful STEAM learning with the LEGO Education SPIKE App. Designed for use with the LEGO Education SPIKE Portfolio, the SPIKE Appis a powerful and inclusive tool that helps teachers facilitate engaging, hands-on STEAM learning. LEGO Education SPIKE Essential and LEGO Education SPIKE Prime encourage pupils of all learning levels to move from simple explorations to tackling increasingly complex real-world challenges through building and coding. Intuitive, Exciting and Fun The SPIKE App provides multiple intuitive coding environments which, when combined with SPIKE Prime or SPIKE Essential, offer a naturally adaptive, physical and digitally creative system that teachers and pupils alike love to use. Pupils first progress from using simple icon-blocks to word-block coding based on Scratch, and finally Python to code their creations and bring STEAM learning to life. The SPIKE App delivers exciting and playful learning experiences for pupils of all abilities. Accelerate STEAM Learning In addition to Getting Started material for both SPIKE Essential and SPIKE Prime, the SPIKE App includes 10 unit plans containing curriculum-aligned lessons with integrated building instructions for primary and secondary school pupils. These units engage pupils in meaningful STEAM challenges using playful lessons with clear intentionality and progression, scaffolded to support teachers and pupils in building essential skills. The accompanying online lesson plans support teachers with a wealth of accessible, interactive support material, giving them everything they need to bring STEAM learning safely and sustainably into their classrooms. Build STEAM Confidence Future-proof your pupils skills and make them confident lifelong learners by giving them unlimited possibilities for playful, hands-on STEAM learning with the LEGO Learning System. The SPIKE Portfolio is part of the LEGO Learning Systems range of interconnected solutions that can be introduced individually or as a complete system. They supplement each other, and together, they unlock unlimited learning opportunities. When combined with SPIKE Essential or SPIKE Prime, the SPIKE App allows pupils to apply their learning and go deep into coding, technology and digital integration. They develop computational thinking skills using a progression of icon-block, word-block and text-based coding. Programming a SPIKE Essential or SPIKE Prime multi-port Hub and connecting motors and sensors with a system of LEGO elements encourages pupils to build, tinker and experiment progressing from simple creations to complex structures and mechanisms. They learn to program, think like engineers, test and tweak designs, debug and optimise, operate with integers, play with data, create stories with LEGO Minifigures, prepare for FLL (FIRST LEGO League) competitions, and more! *** IMPORTANT*** This isn't a standalone educational app. This app is used to program SPIKE Essential and SPIKE Prime, which are sold separately. Please contact your local LEGO Education reseller for further information. Getting Started: LEGOeducation.com/start Lesson Plans: LEGOeducation.com/lessonsLEGO, the LEGO logo, the Minifigure and the SPIKE logo are trademarks of the LEGO Group. 2021 The LEGO Group. FIRST is a registered trademark of For Inspiration and Recognition of Science and Technology (FIRST). LEGO is a registered trademark of the LEGO Group. FIRST LEGO League are jointly held trademarks of FIRST and the LEGO Group.2021 FIRST and the LEGO Group. All rights reserved Whats New With the release of SPIKE App 3 as a separate app on the app store, the current SPIKE App will change its name to SPIKE Legacy Ratings and Reviews leuk cool maar jammer dat er ongeveer geen verschil in zit met mindstorms inventor 5151 Excellent Material But Needs Improvement App+Hub combination can be unstable if the App is updated but not the Hub. One serious oversight is the translation of the names of sounds. Even if you change the langua

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I have to "Update 'COM3' with the correct port for your robot"

To find the port name for your Prime FLL LEGO robot on your MacBook, you can follow these steps:

  1. Connect the Prime FLL LEGO robot to your MacBook using a USB cable.

  2. Once connected, navigate to the system settings on your MacBook and open the "Device Manager" (you can use the search bar to find it quickly).

  3. In the "Device Manager," find the "Ports (COM & LPT)" section and expand it. Here you should see the port to which your Prime FLL LEGO robot is connected, typically displayed as something like "COM3" or a similar name.

  4. Take note of the port name associated with the Prime FLL LEGO robot. This is the port you will need to update in your robot's code.

By following these steps, you should be able to locate the specific port name for your Prime FLL LEGO robot and update it accordingly in your robot's code. If you encounter any difficulties, I would recommend referring to the official documentation provided for the Prime FLL LEGO robot for further assistance.

View document on multiple pages. You can also view this document as a printable PDF. 1. Overview 1.1. Supported operating systems 2. Contacting Pololu 3. A-Star 32U4 Micro 3.1. A-Star 32U4 Micro pinout and components 3.2. A-Star 32U4 Micro schematic and dimensions 4. A-Star 32U4 Mini 4.1. A-Star 32U4 Mini pinout and components 4.2. A-Star 32U4 Mini ULV regulator 4.3. A-Star 32U4 Mini LV regulator 4.4. A-Star 32U4 Mini SV regulators 4.5. A-Star 32U4 Mini schematic and dimensions 5. A-Star 32U4 Prime 5.1. A-Star 32U4 Prime configurations 5.2. A-Star 32U4 Prime pinout and components 5.3. A-Star 32U4 Prime LV regulator 5.4. A-Star 32U4 Prime SV regulator 5.5. A-Star 32U4 Prime schematic and dimensions 5.6. A-Star 32U4 Prime demo program 6. Getting started 6.1. Installing Windows drivers 6.2. Programming using the Arduino IDE 6.3. Programming using avr-gcc and AVRDUDE 7. A-Star 32U4 Arduino library 8. The A-Star 32U4 USB interface 9. The A-Star 32U4 Bootloader 10. Reviving an unresponsive A-Star 10.1. Reviving using the Arduino IDE 10.2. Reviving using AVRDUDE 11. Related Resources 1. Overview From top to bottom: A-Star 32U4 Micro, MiniSV, and PrimeSV. The Pololu A-Star 32U4 microcontroller boards are general-purpose programmable modules based on Atmels ATmega32U4 AVR microcontroller, which has 32KB of flash program memory, 2.5KB of RAM, and built-in USB functionality. Each A-Star (abbreviated A*) adds onboard components and connectors that support the microcontroller and make it easier to use. The boards feature USB interfaces and ship with a preloaded Arduino-compatible bootloader, and we provide a software add-on that enables them to be easily programmed from the Arduino environment. The following sections of this users guide discuss each A-Star in more detail. A USB A to Micro-B cable (not included) is required to connect an A-Star 32U4 to a computer. Features Programmable 16MHz Atmel ATmega32U4 AVR microcontroller 32KB flash (4KB used by bootloader, leaving 28KB available for user program by default) 2.5KB SRAM 1KB EEPROM Native full-speed USB (12Mbps) Preloaded with Arduino-compatible bootloader Can be powered from USB or external source regulated to 5V by onboard regulator Reverse-voltage protection on external power input 6-pin ISP header for use with an external programmer A-Star comparison table A-Star 328PB Micro A-Star 32U4 Micro A-Star 32U4 Mini ULVA-Star 32U4 Mini LVA-Star 32U4 Mini SV A-Star 32U4 Prime LVA-Star 32U4 Prime SV A-Star 32U4 Robot Controller LVA-Star 32U4 Robot Controller SV Microcontroller: ATmega328PB ATmega32U4 User I/O lines: 24 18 26 26(1) 26(1) Available PWM outputs: 9 6 7 7 7(1) Analog inputs: 8 8 12 12 12(1) Ground access points: 6 2 4 43 44 User LEDs: 1 2 3 3 3 User pushbuttons: 3 3 USB interface: Reset button: Power switch: Buzzer option: microSD option: LCD option: Motor drivers: Operating voltage: 3.3V VCC: 3.8V to 15V5V VCC: 5.5V to 15V 5.5V to 15V ULV: 0.5V to 5.5VLV: 2.7V to 11.8VSV: 5V to 40V LV: 2V to 16VSV: 5V to 36V LV: 2.7V to 11VSV: 5.5V to 36V Regulator type: 3.3V or 5V linear 5V linear 5V switchingULV: step-upLV: step-up/step-downSV: step-down 5V switchingLV: step-up/step-downSV: step-down 5V switchingLV: step-up/step-downSV: step-down Regulated current:(2) 100mA 100mA ULV: 500mALV: 1ASV: 800mA LV: 1.8ASV: 1A LV: 1ASV: 1.5A Dimensions: 1.30.7 10.6 1.90.7 2.82.1 2.62.2 Weight: 1.5g(3) 1.3g(3) 3.4g(3) 13g to 33g 14g to 23g Price: $8.95 $16.95 $24.95 to $24.95 $24.95 to $39.95 $29.95 to $39.95 1 Some microcontroller resources are used by on-board hardware. 2 These values are rough approximations for comparison purposes. Available current depends on input voltage, current consumed by the board, ambient conditions, and regulator topology. See product documentation and performance graphs for details. 3 Without included optional headers. 1.1. Supported operating systems The A-Star 32U4 boards can be programmed using Microsoft Windows 11, 10, 8.1, 8, 7, Vista, XP (with Service Pack 3),

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If you're not sure which port to use with your external display, hard drive, camera, printer, iPhone, iPad, or other device, the port shapes and symbols in this guide should help. Information about these and other types of Mac ports is in the specifications for your Mac: Choose Apple menu > About This Mac, double-click your serial number, then press Command-C to copy it. Go to theTech Specspage, click the Search Tech Specs bar, press Command-V to enter your computer's serial number, then click Search. Click the specs page for your Mac. Thunderbolt 4 These Mac models have Thunderbolt 4 ports: 14-inch MacBook Prowith M1 Pro, M2 Pro, M3Pro, M1 Max, M2 Max, or M3Max introduced in 2021 or later 16-inch MacBook Prointroduced in 2021 or later Mac mini introduced in 2023 Mac Studio introduced in 2022 or later Mac Pro introduced in 2023 You can connect external displays and other devices that connect using a Thunderbolt 4 cable, Thunderbolt 3 cable, or USB-Ccable. You can also connect a USB-C charge cable to charge your laptop, or a USB-C to Lightning cable to charge your iPhone or iPad.If you have a device that doesn't connect to this port, you canuse an adapterto connect it. If you have aMac Studiowith M1 or M2 Ultra, you can also connect a display or Thunderbolt device to theThunderbolt 4 ports on the front of the computer. Thunderbolt / USB 4 These Mac models have Thunderbolt / USB 4ports: 14-inch MacBook Prowith M3 introduced in 2023 or later iMac introduced in 2021 or later MacBook Air introduced in 2020 or later 13-inch MacBook Prowith M1 or M2introduced in 2020 or later You can connect a single external display and other devices that connect using either a Thunderbolt 3 cable or USB-Ccable. You can also connect a USB-C charge cable to charge your laptop, or a USB-C to Lightning cable to charge your iPhone or iPad.If you have a device that doesn't connect to this port, you canuse an adapterto connect it. On iMac (2021 or later), the symbol appears above each Thunderbolt / USB 4 port. To connect a display, use either of the ports with the Thunderbolt symbol. Thunderbolt 3 These Mac models have Thunderbolt 3 ports: Intel-based MacBook Pro models introduced in 2016 through 2020 Intel-basedMacBook Airmodels introduced in 2018 through 2020 iMac introduced in 2017 through 2020 iMac Pro introduced in 2017 Mac mini introduced in 2018 Mac Pro introduced in 2019 Use theseports with displays and other devices that connect using either a Thunderbolt 3 cable or USB-Ccable. You can also connect aUSB-C power adapter and cableto charge yourlaptop computer. If you have a device that doesn't connect to this port, you canuse an adapterto connect it. USB-C These Mac models have USB-Cports: iMac with four ports introduced in 2021 or later MacBook introduced in 2015 or later Mac Studio introduced in 2022 or later On Mac Studiomodels with M1 or M2 Max,use the USB-C ports on the front of the computer with external devices that connect using a USB-C cable. To connect an external display, use the ports on the back of the computer with the Thunderbolt symbol. On iMac (four-port model only), use the USB-Cports with external devices that connect using a USB-C cable. To connect an external display, use either of the ports with the Thunderbolt symbol. On MacBook, use this port with displays and other devices that connect using a USB-C cable. You can also connect aUSB-C power adapter and cableto charge yourlaptop computer. If you have a device that doesn't connect to this port, you canuse an adapterto connect it. HDMI SD card Ethernet Use Ethernet withnetworks and devices that connect using an Ethernet (RJ45) cable. On some iMac models, the Ethernet port is located on the computer's power adapter. If your Mac or power adapter doesn't have an Ethernet port, you can use an Ethernet adapter. Power Audio Use Audio-Out or with headphones, speakers, and other audio-output devices that connect using an audio cable that has a 3.5 mm (1/8 inch) audio jack. On compat

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The A-Star 32U4 Prime SV is a programmable board based on the ATmega32U4 AVR microcontroller and arranged in the common Arduino form factor. The A-Star Prime offers many additional features and improvements over competing products, including superior power management that enables efficient operation from 5 V to 36 V. This configuration of the A-Star 32U4 Prime SV has no microSD support and includes preinstalled female headers common to many Arduinos. The Pololu A-Star 32U4 Prime is a general-purpose programmable board based on the ATmega32U4 AVR microcontroller from Microchip (formerly Atmel) and arranged in the common Arduino form factor exemplified by the Uno R3 and Leonardo. As such, the A-Star Prime is compatible with many Arduino shields. All 26 of the microcontrollers GPIO lines are accessible on the board, including seven than can be used as PWM outputs and twelve that can be used as analog inputs. The ATmega32U4 is capable of native full-speed USB, which makes it more versatile than similar boards that rely on USB-to-serial adapters: in addition to supporting a virtual (CDC) serial/COM port interface, the A-Star can appear to a connected computer as a mouse and keyboard. The A-Stars USB interface can be accessed through its USB Micro-B connector. Arduino CompatibilityThe A-Star 32U4 Prime ships with a preloaded Arduino-compatible bootloader (which uses 4 KB of flash memory, leaving 28 KB available for the user program). Pololu provides a software add-on that enables the board to be easily programmed from the Arduino environment and an Arduino library to make it easy to use the additional on-board hardware. The A-Star 32U4 has the same microcontroller and form factor as the Arduino Leonardo, and it runs at the same frequency, so we generally expect it to work with shields that are compatible with the Leonardo and similar boards. Note that the Prime has additional components and connection points, so you should make sure these do not physically interfere with any shield you are considering using. A-Star 32U4 Prime SV 5 V regulatorA major feature of the A* Prime SV is its power system, which allows it to efficiently operate from a 5 V to 36 V external source. The input voltage is regulated to 5 V by an ISL85410 switching step-down (buck) converter from Intersil. The SVs 5 V switching regulator has an efficiency defined as (Power out)/(Power in) of 80% to 95% for most combinations of input voltage and load. The A-Stars components, including the microcontroller and LEDs, draw 30 mA to 40 mA in typical applications. The rest of the regulators achievable output current, which depends on input voltage as well as ambient conditions, can be used to power other devices. The currents shown in the Output Currents graph above are close to the limits of the regulators capability and generally cannot be sustained for long periods; under typical operating conditions, a safe limit for the maximum continuous regulator output current is approximately 1 A. The dropout voltage of a step-down regulator is defined as the minimum amount by which the input voltage must exceed the regulators target output voltage in order to assure the target output can be achieved. As can be seen in the Dropout Voltage graph above, the dropout voltage of the Prime SVs regulator increases approximately linearly with the output current. For light loads where the dropout voltage is small, the board can operate down to 5 V. However, for larger loads, the dropout voltage should be taken into consideration when selecting a power supply; operating above 6 V will ensure the full output current is available. Features Preloaded with Arduino-compatible bootloader (no external programmer required) All 26 general-purpose I/O lines from the ATmega32U4 are broken out (including PB0, PD5, and PE2); 7 of these can be used as hardware PWM outputs and 12 of these can be used as analog inputs Convenient 0.1-spaced power, ground, and signal connection points Buzzer option for si

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You gave me this code prevousily to connect my joycon to my FLL(first lego league) robot, how do I find the com3 from hub import light_matrix import runloop

async def main(): # write your code here await light_matrix.write("Hi!")

runloop.run(main()) import time import serial from joycon import get_JoyCon

Function to map joystick values to motor speeds

def map_joystick(value, in_min, in_max, out_min, out_max): return (value - in_min) * (out_max - out_min) / (in_max - in_min) + out_min

Connect to the robot via serial communication

ser = serial.Serial('COM3', 9600)# Update 'COM3' with the correct port for your robot

Connect to the Joy-Con

joycon = get_JoyCon()

try: while True: # Get joystick values stick_x, stick_y = joycon.get_stick()

# Map joystick values to motor speeds (adjust the min/max values as needed) left_speed = int(map_joystick(stick_x, -1, 1, -255, 255)) right_speed = int(map_joystick(stick_y, -1, 1, -255, 255)) # Send motor speeds to the robot ser.write(f'{left_speed},{right_speed}\n'.encode()) # Add a delay to avoid overwhelming the robot with commands time.sleep(0.1)

except KeyboardInterrupt: print("Stopping the robot...")

finally: # Close the serial connection ser.close()

To find the equivalent of COM3 for your FLL ( Lego League) robot on your MacBook, you can follow these:

  1. Connect your FLL robot to your MacBook using a USB cable.

  2. Open a terminal window on MacBook.

  3. Type the following command in the terminal window: ls //tty.*.

  4. Press Enter to execute the command. This will list all the connected devices and their serial ports.

  5. Look for the entry that represents your connected FLL robot. The entry will start with "/dev/tty." and include "usbmodem" followed by a sequence of letters numbers.

  6. Once you've identified the correct entry representing your FLL robot, note down the complete name, including "/dev/" and "tty.".

  7. the line in your code with the correct port name, replacing 'COM3' with the port name you found.

Following these steps will help you identify the appropriate port your FLL robot on your MacBook and update the code accordingly. If you encounter any challenges, please refer to the official documentation provided with your FLL robot for specific guidance on connecting it to your MacBook.

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depts.ttu.edu

Junior Member Join Date: Aug 2013 Posts: 13 Hello All, I have the Core Educational EV3 set and when i connect the USB cable to the Brick, i am getting the error message: Unable to communicate to the Brick. Here are some troubleshooting tips. For USB connections: * Unplug and reconnect the Brick's USB cable (Do not connect both ends of the USB cable to the brick) * If the problem persists, restart the Brick For Bluetooth verify that: * Bluetooth is enabled on the Brick * The "iPhone/iPad/iPod" option on the Brick is not enabled * The Brick is in range of the computer For Wi-Fi verify that: * Wi-Fi has been turned on on the Brick (this must be done each time the Brick is turned on) * The Brick and computer are on the same network * No other machine is connected to the Brick i tried re-installing the software; it is not working; now I am clue less, The EV3 set is brand new bought few weeks back. How come we are getting this issue? Any help would be appreciated. Raj Junior Member Join Date: Aug 2011 Posts: 14 Re: Unable to communicate to the Brick Is this the first time you are trying this? Or has it worked for you, then stopped working? Are you using Mac or Windows (XP, Vista, 7, or 8)? Is there another USB port on the computer you can plug into? Or another computer you can try? The reason I'm asking this is to try and see if the problem is with the EV3 or the computer. Comment Senior Member Join Date: Sep 2009 Posts: 2099 Re: Unable to communicate to the Brick I believe the EV3 has two USB ports. I think one of the USB ports is used only to connect to other EV3 and other USB devices. Which port are you using to connect to the PC? I think you want to use the one labeled "PC", on the same side of the EV3 brick as the motor connection slots. Comment Junior Member Join Date: Aug 2013 Posts: 13 Re: Unable to communicate to the Brick I am using a Windows 2007 Laptop. I have connected the EV3 Brick with this Laptop and it was working fine. It started to give this issue recently and I am unable to find a solution for this. My Laptop has 3 USB ports. I tried with all 3 of them , nothing works with EV3. My USB ports work fine with other devices (like Mouse etc). I feel that this is related to USB Driver of EV3 software. Something wrong here. Does anyone know what USB driver EV3 uses and in case we need to update it ? I tried to re-install the EV3 again , but it did not work. Any clues? Thanks Raj Comment Member Join Date: Oct 2010 Posts: 31 Re: Unable to communicate to the Brick I don't know if this will help, but we had messages about no brick being connected. It turns out that we just needed to select the brick. In the bottom right corner, what the user guide calls the "hardware page", there are three icons on the left, and three icons on the right. The bottom of the three icons is called the "available bricks" icon; it looks like bullet points. Click that icon, then click the name of the EV3 brick so that it is highlighted. This made our "no brick connected" problems go away. Hope this helps. Comment Junior Member Join Date: Sep 2013 Posts: 2 Re: Unable to communicate to the Brick Raj; Did you figure out the issue? We are having same problem. Windows 8 laptop. Tried different things no avail. I am worried if it happens closer to the competition; we r in big trouble. Thanks; Subha. Originally posted by ncrobots View Post I am using a Windows 2007 Laptop. I have connected the EV3 Brick with this Laptop and it was working fine. It started to give this issue recently and I am unable to find a solution for this. My Laptop has 3 USB ports. I tried with all 3 of them , nothing works with EV3. My USB ports work fine with other devices (like Mouse etc). I feel that this is related to USB Driver of EV3 software. Something wrong here. Does anyone know what USB driver EV3 uses and in case we need to update it ? I tried to re-install the EV3 again , but it did not work. Any clues? Thanks Raj Comment Senior Member Join Date: Sep 2008 Posts: 315 Re:

forums.firstinspires.org

Today we are incredibly happy to announce MakeCode for LEGO MINDSTORMS Education EV3! This is the culmination of months of engineering, design and user testing work weve been doing with our good partners over at LEGO Education. LEGO MINDSTORMS Education EV3 brings technology and computer science to life with hands-on, project-based learning using the familiar LEGO bricks. And now with MakeCode support, students can use easy drag-and-drop block coding, or JavaScript text programming from a browser to make their creation escape from a maze, detect different colored objects, or turn into a musical instrument. As well as being able to program the LEGO MINDSTORMS Education EV3 brick using the screen, sounds and buttons, the LEGO MINDSTORMS Education EV3 Core Set also comes with a variety of different sensors and motors that can be programmed, including a touch sensor, color sensor, ultrasonic sensor, infrared sensor, gyro sensor, and large and medium motors. Here are a few of the cool features available in MakeCode for LEGO MINDSTORMS Education EV3: 1. No InstallCoding with MakeCode for LEGO MINDSTORMS Education EV3 is done entirely in a web browser, so students and teachers can create programs for their creations on any device or platform that has a USB port and an internet connection. No software to download or install! 2. Brick Screen BlocksWe created some fun blocks for programming the screen on the LEGO MINDSTORMS Education EV3 brick: Show Image gives students a gallery of images to choose from that will display on the screen. Show Mood will show an image, set the status lights, and play a sound. For example, the Love mood will show hearts on the screen, flash the lights green, and play a tinkling sound effect. We also made it easy to show sensor and output values on the screen. With all the choices available for LEGO MINDSTORMS Education EV3, its sometimes overwhelming when deciding what to pick from the menus. So we invested in making the drop-down menus be graphical, this makes them really easy to understand. Assign sensors and motors to the different ports Choose what type of motor to use (medium, large, dual) Pick the steering value Select a sound effect (you can get a preview by hovering your mouse over a choice) Weve implemented a brand new block commenting system! And were excited to hear your feedback. Adding meaningful comments your code is a key skill to learn in computer science. Especially with large robotics programs that may be built by a group of different students, we know its an important way to communicate what your program is doing. Workspace Comments are like sticky notes on your workspace. Block Comments are associated with a specific block of code, and only displayed when you click on them. And of course, comments persist between Blocks and JavaScript views. 5. Interactive SimulatorThe LEGO MINDSTORMS Education EV3 simulator provides instant feedback to show students what sensors and motors are connected to which ports on the brick. Its also a great way to test and debug programs students can change sensor input values, see how motors are behaving, and view information on the screen. 6. Blocks <---> JavaScriptAnd of course, MakeCode brings our dual Blocks and JavaScript editors into the LEGO MINDSTORMS Education EV3 platform. More advanced students who are writing long, complicated robotics programs are now able to do so in JavaScript one of the most popular programming languages in the world! Also, the industry standard MakeCode Scratch Blocks interface is already familiar to many students beginning to learn to code. 7. Tutorials & ExamplesThere are plenty of tutorials, projects and code samples to get people started using MakeCode for LEGO MINDSTORMS Education EV3. The Tutorials provide step-by-step guidance on how to use each sensor or motor, while the projects contain full-length instructions on coding and building an end-to-end robotics solution. To get started with MakeCode for LEGO MINDSTOR

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