share a list of 5 games that can be created as a beginner on scratch
Certainly! When starting out with game development on Scratch, it's good to begin with simple and fun projects that can help you understand the basics. Here are five game ideas that are great for beginners on Scratch:
Maze Game: Create a simple maze using different colored sprites and work on the coding to move a character through the maze using arrow keys.
Pong Game: Develop a classic Pong game where players can control paddles to hit a ball back and forth across the screen.
Catch Game: Design a game where the player controls a sprite that catches falling objects while avoiding other obstacles.
Platformer Game: Build a basic platformer game where a character jumps between platforms to reach a goal while avoiding enemies or obstacles.
Quiz Game: Develop a quiz-style game using multiple choice questions and coding logic to keep track of scores and display feedback.
These game ideas offer a good starting point for beginners to practice coding and game design concepts on Scratch.
Share the step by step guide to create including where to navigate to find the sprites, operators and variables etc : the Catch Game: Design a game where the player controls a sprite that catches falling objects while avoiding other obstacles
Certainly! Here's a step-by-step guide to create a Catch Game Scratch:
Open the Scratch editor at scratch.mit.edu and start a new project.
Add Sprites:
Add Falling:
Coding: Navigate to the "Code" tab for the player sprite and use the "Events" blocks to the game when the green flag is clicked.
Creating Obstacles:
7 Testing and Debugging:
This step-by-step guide will help you create a Catch Game on Scratch, allowing the player to control a sprite that catches falling objects while avoiding obstacles. Have fun creating your game!
can you please include the codeto be included to create the game
Certainly! Below is the step-by-step guide along with the example code to create a Catch Game on Scratch:
Add Sprites:
Edit the Player and Object Sprites:
Coding:
Here's the code in text format:
when green flag clicked forever move (10) steps if touching edge then set x to (random position) end end
This code moves the player sprite continuously and ensures that it reappears on the opposite side of the screen when it reaches the edge.
Creating Falling Objects:
Text format of the code:
when green flag clicked forever move (10) steps if touching edge then set y to (random position) end end
This code moves the falling object sprite continuously and ensures that it reappears at a random position at the top when it reaches the bottom edge.
Coding for Catching and Scoring:
Text format of the code:
when green flag clicked set score to 0 forever if <touching [player v]?> then change score by 1 end end
This code increments the score variable when the falling object sprite touches the player sprite.
Adding Obstacles:
Testing and Sharing:
These steps and example code should help you create a simple Catch Game on Scratch where the player controls a sprite that catches falling objects while avoiding obstacles. Feel free to customize the game further and explore additional features and functionalities!
(random position), where do i find thia
My apologies for any confusion. In Scratch, "random position" is not a built-in block, but you can easily create a random position by using the "pick random () to ()" block.
For example, to set the x-coordinate to a random position between -240 and 240, you can use the block "set x to (pick random (-240) to (240))". Similarly, to set the y-coordinate to a random position between -180 and 180, you can use "set y to (pick random (-180) to (180))".
Utilizing the "pick random" block allows you to specify a range within which the position will be randomized. This adds an element of unpredictability to the movement of sprites in your game.
Feel free to use this approach to incorporate random positions for your sprites in the Catch Game. If you have any other questions or need further assistance, please feel free to ask!
end, where do i find this
It seems there's a misunderstanding, as "end" is not a specific command or block in Scratch. However, in the context of the example code I provided, "end" is used as a placeholder to indicate the end of a script or loop.
In Scratch, instead of using "end" as seen in traditional programming languages, you use blocks to indicate the end of a script or a loop. For example, in the "forever" loop, there's no explicit "end" block; rather, you simply place the terminating block after the loop's code.
If you require additional help with creating loops or terminating scripts in Scratch, feel free to ask for further assistance!
when green flag clicked forever move (10) steps if touching edge then set x to (random position) end end when green flag clicked forever move (10) steps if touching edge then set x to (random position) end end when green flag clickedad set score to 0 forever if <touching [player v]?> then change score by 1 end end
It looks like there might be some confusion in the code you've provided. Let's clarify and correct the code to ensure proper functionality:
Here's the improved code for your Scratch project:
when green flag clicked forever move (10) steps if on edge bounce end
The code above uses the "on edge, bounce" block to make the sprite bounce when it reaches the edge of the stage.
when green flag clicked forever move (10) steps if on edge, bounce end ` Similarly, the code above is the same as the one before, used for another. In this case, both of the previous code blocks are responsible for the movement of the sprites and ensuring that they bounce the edges of the stage. ```plaintext when green flag clicked set score to 0 forever if <touchingplayer v]?> then change score by 1 end end``` This code calculates the score by incrementing it by 1 whenever the sprite touches the player (assuming "player" is the name of your player). I hope this helps clarify the code for your Catch Game on Scratch. If you have any further questions or need additional assistance, feel free to ask!
none of the code are working that you have give, help the 10 year old
I apologize for the confusion. Let's simplify the code to make the Catch Game in Scratch easier for a 10-year-old to understand and implement. Here's a step-by-step guide with simplified code:
Add Spr:
Coding for Catcher's Movement:
when green flag clicked
forever if <key [right arrow v] pressed then change x by (10) end if <key [left arrow v pressed?> then change x by (-10) end end
This code allows the player to control the catcher using the right and left arrow keys. 3. **Coding for Falling Object:** ```plaintext green flag clicked forever move (10) steps if <touching [er v]?> then // Handle caught falling object end if <y position < (-)> then // Respawn the falling object at the top go to x: (random position) y: () end end
This makes the falling object move down and respawn at the top when it goes below the catcher.
Handling Score: You can use a "score" variable to keep track of the score. In the "Design" tab, create a new variable "score" and set it to 0.
change score by (1)
This code increments the score by 1 whenever the catcher touches the falling object.
End Game Condition (Optional): You can create an end game condition when the catcher touches certain or misses catching falling objects.
It's important to note that Scratch uses a visual block-based programming language, and the code is created by snapping together different code blocks.
I hope this simpler approach helps the 10-year-old to create the Catch Game in Scratch. there are any further questions or uncertainties, please feel free to for clarification!