how to build a simple circuit that keeps adding one starting from zero every time I hit a connected pushbutton and then displays the output on a seven segment ?
Building a simple counter circuit to increment and display a number on a seven-segment display each time you press a button involves several components and some knowledge of digital electronics, particularly using flip-flops or a binary counter IC and a seven-segment display driver.
Here's a high-level overview of how to build such a circuit using common components:
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Setup Power Connections: Connect the ground andcc to the binary counter and BCD to 7-segment decoder according to their datasheets2. Connect the Binary Counter to the 7-S Decoder: The output pins of the counter (which will output the binary count) need to be connected to the corresponding input pins on the decoder/driver IC.
Configure the7-Segment Display: Connect the outputs of the decoder/driver to the correct pins on the 7-segment display. Ensure that you correctly match the segmentsa-g and possibly dp for the decimal point) to the pins.
Push Debounce: Design and integrate a debounce circuit on the pushbutton. You can create a simple debounce circuit using a resistor and a capacitor or use an ICs like 555 timer configured as a debounce circuit.
Increment Button: The pushbutton should be connected to the increment pin of the counter. When you press the button, it completes the circuit and sends a pulse to the binary counter, which then increments by one.
Reset function (Optional): If you want way to reset the count back to zero, you'll need add another button connected to the reset input of the binary counter.
74LS93
74LS47
7-Segment Display
Wire this all up on a breadboard or a PCB, check your connections, apply, and with each press of the button, you should see the count increment on the display.
Remember, this is just a high-level overview, and building a working circuit will require careful attention to each's datasheet, proper handling of digital logic levels, and debugging of potential issues like electrical noise or incorrect.
can I use a 7476 chip instead of 7493
Yes, you can use a 7476 chip as part of your circuit, but you need to be aware that the 7476 is a Dual JK Flip-Flop IC, which is quite different from a 7493, which is a 4-bit binary counter. Therefore, the approach to building your counter circuit will differ from using a 7493.
To use 7476 ICs as a counter, you would essentially be building a binary counter using JK flip-flops from the ground up. Each 7476 IC contains two JK flip-flops, and you can configure them to toggle their state on the rising edge of a clock signal by wiring the J and K inputs to HIGH (logic level 1). By doing so, you make each JK flip-flop in the 7476 IC behave like a T (toggle) flip-flop.
Here is how you can configure this:
Wiring the 7476 as a Counter:
Debouncing the Pushbutton:
Display on the 7-Segment:
By using the 7476 flip-flop to build a binary counter, you are essentially creating a modular design that can be extended bit by bit by adding more flip-flops. However, this DIY approach requires more wiring and careful clock management compared to using a dedicated counter IC like the 7493. Additionally, constructing a counter beyond 2 bits with 7476s will require multiple chips and potentially become more complex than using a single 7493.
so what if I use 7474 D flip flop ?
If you choose to use a 7474, which is a Dual D-type Edge-triggered flip-flop, you can build a counter connecting flip-flops in series such that each flip-flop is triggered by the output of the previous one. This setup is called a ripple counter or an asynchronous counter because each bit "ripples" to the next one.
Here's how to construct a simple binary counter using 7474 D flip-flops:
Basic 7474 Configuration:
** for Counter**:
Debouncing:
Reset Button:
Remember, every flip-flop adds a binary digit to your counter (one 4 chip adds two digits because it contains two flip-flops), and you can continue to add more 7474s to extend your counter. The main limitation of a ripple counter is that it counts asynchronously; the propagation delay through each flip-flop adds up, and the output can be temporarily incorrect during transitions, at high clock speeds. For low-speed applications like a manual button press, this is usually not a significant issue.