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what is byte stream
A byte stream refers to a sequence of bytes that are transmitted or processed sequentially. In computing, a byte stream is used to represent data that is being read from or written to a source, such as a, network connection, or memory location. Byte streams are essential transmitting and processing information in various computing systems and are a fundamental concept in programming.
Byte streams are often used for tasks as file input/output operations, network communication, and data processing. They allow for the efficient transfer and manipulation of data, as individual bytes can be accessed, read, or modified within the stream.
Overall, a byte is a fundamental concept in computing that represents an ordered sequence of, essential for data processing, communication, and storage.
A socket is an abstraction that is provided to network. It hides the underlying networking concepts and provides us with an interface to communicate between computers A socket is one endpoint of a two way communication link between two programs running on the network. Socket are generally employed in client server applications. The server creates a socket, attaches it to a network port addresses then waits for the client to contact it. The client creates a socket and then attempts to connect to the server socket. When the connection is established, transfer of data takes place. The socket function is used to create a socket. This socket function defines the type of socket specified by the protocol argument of the function call. Explain this in simple words?
In simple terms, a socket is like a communication channel between two computer programs that are connected over a network. It allows them to send and receive data to each other.
When two programs want to talk to each other over the network, they create a socket to manage their communication. One program acts as a server and awaits connections, while the other program acts as a client and initiates the connection. Once they connect, they can start sending and receiving information.
The socket function is used to create this communication channel, and it specifies the type of communication that will take place. This helps the programs understand how they should talk to each other.
Generic Socket Address Structure
A socket address structure is always passed by reference when Passed as an argument to any socket functions.
Struct sockaddr { uint8_t sa_len; sa_family_t sa_family /* address family : AF_xxx Value*/ char sa_data[] /* protocol specific address*/ }
The generic socket address structure, defined as "struct sockaddr," is always passed by reference when used as an argument in any socket functions.
The structure includes the following elements:
sa_len
: A field representing the length of the socket address.sa_family
: This field denotes the address family, which typically takes a value such as AF_INET or AF_INET6, indicating the type of address being used.sa_data[]
: This field contains the protocol-specific address information.When interacting with socket functions, this structure allows for the representation and manipulation of different types of addresses in a flexible and standardized manner.
Byte Manipulation Functions: There are two groups of functions that operate on multi byte fields, without interpreting the data We need these types of functions when dealing with sockets address structures as we need to manipulate fields such as IP addresses which can contain byte of 0, The functions beginning with str ( for string), defined by including the < string.h> header, deal with null terminated C character strings. The first group of functions whose name begin with b (for byte) are from 4.3. BSD. The second group of functions whose name begin with mem ( for memory) are from ANSI C library
The byte manipulation functions are typically used when dealing with socket address structures and other multi-byte fields where data needs to be manipulated without interpretation.
There are two distinct groups of functions for this purpose:
These functions are especially valuable when working with socket address structures, as they allow for manipulation of fields such as IP addresses, where individual bytes are important and may contain values of 0.
Address conversion functions: There are two groups of address conversion function that convert the Internet address between ASCII strings (readable form) to network byte ordered binary values and vice versa. #include <arpa/inet.h>
int inet_aton (const * strptr, strut in_addr * addptr);
The first of these, inet_aton( ) converts the C character strings pointed to by the strptr into its 32 bit binary network byte ordered value which is stored through the pointer addptr. If successful 1 is returns otherwise a 0. in_addr_t inet_addr (const char * strptr);
inet_addr( ) does the same conversion, returning the 32 bit binary network byte ordered value as the return value The function inet_ntoa ( ) function converts a 32 bit binary network byte ordered IPv4 address into its corresponding dotted decimal string. Char *inet_ntoa (struct in_addr inaddr); Returns pointer to dotted-decimal string inet_pton ( ) and inet_ntop( ) functions: These two functions are new with the IPv6 and work with both IPv4 and IPv6 addresses.
The letter p and n stands for presentation and numeric. Presentation format for an address is often ASCII string and the numeric format is the binary value that goes into a socket address structure.
# include <arpa/inet.h>
int inet_pton (int family, const char *strptr, void *addrptr); const char *inet_ntop (int family, cost void *addrptr, char *strptr, size_t len); Explain this in understandable words
The address conversion functions serve to convert Internet addresses between readable ASCII strings network byte-ordered binary values, as well as vice versa. These functions are usually used when working with networking in programsThe basic functions include:
inet_aton()
: function takes a C character string (pointed to by strptr) and converts it into 32-bit binary network byte-ordered value, storing the through the pointer addptr. If successful, it returns 1; otherwise, it returns 0.inet_addr() Similar to
inet_aton()`, this function also converts the input C character string into a 32-bit binary network byte-ordered value, returning the result as the function's return value.Additionally, there is the inet_ntoa()
function, which converts a 32-bit binary network byte-ordered IPv4 into its corresponding dotted decimal string.
For IPv6, the functions inet_pton()
and inet_ntop()
are used. Thep" and "n" in their names refer to "presentation" andnumeric," respectively. "Presentation" format typically refers to the ASCII string representation of an address, while "numeric" format denotes the binary value suitable for use in a socket address structure.
These functions are essential for converting addresses between different formats, supporting both IPv4 and IPv6 addresses. They are vital for handling network address conversions in a clear and efficient manner.
full form of ASCII
The full form of ASCII is "American Standard Code for Information Interchange."
is broadcast and anycast are same
Broadcast and anycast are not the same.
Broadcast:
Anycast:
In summary, while broadcast sends data to all devices on the network, anycast sends data to the closest or most suitable recipient from a group of devices sharing the same anycast address.
multicast and anycast are same?
Multicast and anycast are not the same.
Multicast: In networking, multicast involves sending data packets from one sender to multiple recipients. It is commonly used for streaming media, online conferencing, and other applications where data needs to be to multiple destinations simultaneously.
Anycast:
In conclusion, multicast involves sending data to multiple recipients, while anycast sends data to the closest or most suitable recipient from a group of devices sharing the same anycast address.
Explain all the system calls of socket, bind, listen, connect and accept with its prototypes and purpose briefly
Sure! Here's a brief explanation of the system calls for socket programming and their purposes along with their prototypes:
int socket(int domain, int type, int protocol); - **Purpose**: Creates an endpoint for communication and returns socket descriptor. The
domainspecifies the protocol family,
typedetermines the communication, and
protocol` sets the specific protocol to be used.. bind:
int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
-Purpose**: Associates a socket with a specific local address and port number. This step is necessary for the server to receive incoming client requests on a specific network interface and port.listen:
int listen(int sockfd, int backlog);
backlog
parameter defines the maximum length to which the queue of pending connections may grow.connect:
int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
-Purpose**: Initiates a connection to a remote socket. This typically used by client programs to establish a connection to a server.These system calls are fundamental for creating and managing network communication and are essential for building applications.
System calls used with sockets: Socket calls are those functions that provide access to the underlying functionality and utility routines that help the programmer. A socket can be used by client or by a server, for a stream transfer (TCP) or datagram (UDP) communication with a specific endpoints address. Following figure shows a time line of the typical scenario that takes place between client and server.
It seems like you are requesting an explanation involving the typical scenario clients and servers in a network communication system. If you have specific questions or need further details, feel free to ask!
tls architecture
Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible.
The TLS protocol aims primarily to provide security, including privacy (confidentiality), integrity, and authenticity through the use of cryptography, such as the use of certificates, between two or more communicating computer applications. It runs in the presentation layer and is itself composed of two layers: the TLS record and the TLS handshake protocols.
The closely related Datagram Transport Layer Security (DTLS) is a communications protocol that provides security to datagram-based applications.
In summary, TLS ensures secure communication by providing privacy, integrity, and authenticity through the use of cryptography, making it a crucial protocol for secure data transmission over computer networks.
en.wikipedia.org
hpbn.co
tutorialspoint.com
Two important TLS concepts are the TLS session and the TLS connection, which are defined in the specification as follows: Connection: A connection is a transport (in the OSI layering model definition) That provides a suitable type of service. For TLS, such connections are peer-to peer relationships. The connections are transient. Every connection is associated with one session. Session: A TLS session is an association between a client and a server. Sessions are created by the Handshake Protocol. Sessions define a set of cryptographic security parameters, which can be shared among multiple connections. Sessions are used to avoid the expensive negotiation of new security parameters for each connection.
Certainly! In the context of TLS, two essential concepts are the TLS session and the TLS connection:
Connection:
Session:
In summary, the TLS connection provides the transport and service type, while the TLS session is the association between a client and a server, defining and sharing cryptographic security parameters. These concepts are vital for secure and efficient communication between peers.
SET Business Requirements Provide confidentiality of payment and ordering information Ensure the integrity of all transmitted data Provide authentication that a cardholder is a legitimate user of a credit card account Provide authentication that a merchant can accept credit card transactions through its relationship with a financial institution Ensure the use of the best security practices and system design techniques to protect all legitimate parties in an electronic commerce transaction Create a protocol that neither depends on transport security mechanisms nor prevents their use Facilitate and encourage interoperability among software and network providers
Based on the provided business requirements, the Secure Electronic Transaction (SET protocol should be designed to fulfill the following objectives:
Confidentiality:
Integrity:
Cardholder Authentication:
Merchant Authentication:
Security Best Practices:
Independent of Transport Security:
Interoperability:
Overall, the SET protocol should be designed to uphold these business requirements, ensuring secure and reliable electronic commerce transactions while promoting interoperability and the use of best security practices.
The merchant confirms order to the customer The merchant provides the goods or service to the customer The merchant requests payment from the payment gateway.
It seems like you've listed a sequence of actions in an e-commerce transaction. Each step plays a crucial role in the overall process:
Merchant Confirms Order to the Customer:
Merchant Provides Goods or Service to the Customer:
Merchant Requests Payment from the Payment Gateway:
Each of these steps is essential in ensuring a smooth and secure transaction process, culminating in the successful exchange of goods or services for payment.
SET Transactions The customer opens an account with a card issuer. MasterCard, Visa, etc. The customer receives a X.509 V3 certificate signed by a bank. X.509 V3 A merchant who accepts a certain brand of card must possess two X.509 V3 certificates One for signing & one for key exchange The customer places an order for a product or service with a merchant The merchant sends a copy of its certificate for verification. The customer sends order and payment information to the merchant The merchant requests payment authorization from the payment gateway The merchant confirms order to the customer The merchant provides the goods or service to the custome
It seems you've provided a sequence of steps involved in a Secure Electronic Transaction (SET) process. To summarize:
2.Customer's Certificate**:
Merchant's Certificates:
Order Placement:
Merchant's Certificate Verification:
Order and Payment Information Exchange:
. Payment Authorization:
steps outline a comprehensive process for secure electronic transactions, involving authentication, certificate exchange, order placement, payment authorization, and order fulfillment.
Explain (i) gethostbyname () and gethostbyaddr ()
(ii) getservbyname() and getservbyport with
prototypes
Certainly! Here's an explanation of the functions you mentioned along with their prototypes:
(i) gethostbyname() and gethostbyaddr():
gethostbyname():
struct hostent *getbyname(const char *name);
gethostbyaddr():
struct hostent *gethostbyaddr(const void *addr, socklen_t len, int type);
(ii) getservbyname() and getservbyport():
getsbyname():
struct servent *getsbyname(const char *name, const char *proto);
getservbyport():
struct servent *getservbyport(int, const char *proto);
These functions are commonly used in networking and socket programming retrieve information about hosts and services.
UDP Echo Server : dg_echo function: void dg_echo(int sockfd, SA *pcliaddr, socklen_t clilen) { int n; socklen_t len; char mesg[MAXLINE]; for ( ; ; ) { len= clilen; n = recvfrom (sockfd, mesg, MAXLINE, 0, &cliaddr, &len); sendto (sockfd, mesg, n, 0, &cliaddr,len); }}
The provided code snippet represents a UDP echo server's dg_echo function. This function listens for incoming messages, then echoes them back to the sender.
Here's a breakdown of the code:
dg_echo
takes in the socket file descriptor sockfd
, a pointer to the client's address pcliaddr
, and the length of the client's address clilen
.len
to store the length of the client's address.recvfrom
function, storing the message in the mesg
buffer. The recvfrom
function retrieves messages from the socket and also captures the client's address.sendto
function. This function uses the stored client's address and the received message length to send the message back to the client.Overall, this function acts as an echo server by receiving messages from clients and immediately sending them back to the clients.
UDP Echo Client : #include <unp.h> int main(int argc, char *argv) { int sockfd; struct sockaddr_in servaddr; if (argc != 2) err_quit("usage: udpcli "); bzero(&servaddr, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(SERV_PORT); inet_pton(AF_INET, argv[1], &servaddr.sin_addr); sockfd = socket(AF_INET, SOCK_DGRAM, 0); dg_cli(stdin, sockfd, (SA) &servaddr, sizeof(servaddr)); exit(0); }
The provided code snippet represents a UDP echo client in C. Let's break down the code:
Includes and main function:
Command Line Argument Check:
err_quit
function to indicate the correct usage of the program.Setting up Server Address:
servaddr
and sets its attributes. The server IP address is received as a command-line argument and converted to a binary format using inet_pton
. The server's port number is set using htons
.Creating a Socket:
socket
function, specifying the address family and socket type.Invoking dg_cli Function:
dg_cli
function, passing the standard input file descriptor stdin
, the socket file descriptor sockfd
, the server address servaddr
, and the size the server address.Exiting the Program:
dg_cli
function completes, the program exits with a status of 0.It's important to note that dg_cli
function is called from the main function but isn't provided within the provided code snippet. This function is likely responsible for interacting with the server to send and receive data.
It's worth mentioning that the bzero
function is used to out the servaddr
structure, which sets all of its bytes to 0. This is a function and in modern C, using memset
is preferred.
Lastly the err_quit
function is likely a custom error handling, used to print an error message and terminate the program.