Conversation with Merlin [email protected] · Sat Dec 16 2023

Discuss the difference between early binding and late binding in the context of virtual functions and polymorphism. Provide an example illustrating both types of binding.

In the context of virtual functions and polymorphism, early binding and late binding refer to the timing at which the function call is connected to the function definition.

Early Binding:

  • Early binding, also known as static binding, occurs at compile time.
  • The actual function call is determined based on the type of the object at compile time.
  • The compiler resolves the function call to the appropriate function based on the type of the object.
  • It is efficient but less flexible in terms of runtime polymorphism.

Example of Early Binding:

#include <iostream> using namespace std; class Base { public: void display() { cout << "Display function of Base class" << endl; } }; class Derived : public Base { public: void display() { cout << "Display function of Derived class" << endl; } }; int main() { Base *basePtr; Derived derivedObj; basePtr = &derivedObj; // Base class pointer pointing to Derived class object basePtr->display(); // Early binding, calls Base class's display function return 0; }

In this example, the display function is called using a pointer of the base class type that points to an object of the derived class. During early binding, the compiler resolves the function call to the base class's display function based on the type of the pointer, not the actual object.

Late Binding:

  • Late binding, also known as dynamic binding, occurs at runtime.
  • The actual function call is determined based on the type of the object at runtime, i.e., when the program is running.
  • The decision about which function to call is made during runtime based on the actual type of the object.
  • It allows for more flexibility and supports runtime polymorphism.

Example of Late Binding:

#include <iostream> using namespace std; class Base { public: virtual void display() { cout << "Display function of Base class" << endl; } }; class Derived : public Base { public: void display() { cout << "Display function of Derived class" << endl; } }; int main() { Base *basePtr; Derived derivedObj; basePtr = &derivedObj; // Base class pointer pointing to Derived class object basePtr->display(); // Late binding, calls Derived class's display function return 0; }

In this example, the display function is called using a pointer of the base class type that points to an object of the derived class. During late binding, the decision about which display function to call is made at runtime based on the actual type of the object, resulting in the derived class's display function being called.

I hope this clarifies the difference between early binding and late binding in the context of virtual functions and polymorphism.